MODULE WinGL ["Opengl32.dll"];
(**
project = "BlackBox"
organization = "www.oberon.ch"
contributors = "Oberon microsystems"
version = "System/Rsrc/About"
copyright = "System/Rsrc/About"
license = "Docu/BB-License"
changes = ""
issues = ""
**)
CONST (* macros *)
GL_VERSION_1_1* = 1;
GL_ACCUM* = 256;
GL_LOAD* = 257;
GL_RETURN* = 258;
GL_MULT* = 259;
GL_ADD* = 260;
GL_NEVER* = 512;
GL_LESS* = 513;
GL_EQUAL* = 514;
GL_LEQUAL* = 515;
GL_GREATER* = 516;
GL_NOTEQUAL* = 517;
GL_GEQUAL* = 518;
GL_ALWAYS* = 519;
GL_CURRENT_BIT* = 1;
GL_POINT_BIT* = 2;
GL_LINE_BIT* = 4;
GL_POLYGON_BIT* = 8;
GL_POLYGON_STIPPLE_BIT* = 16;
GL_PIXEL_MODE_BIT* = 32;
GL_LIGHTING_BIT* = 64;
GL_FOG_BIT* = 128;
GL_DEPTH_BUFFER_BIT* = 256;
GL_ACCUM_BUFFER_BIT* = 512;
GL_STENCIL_BUFFER_BIT* = 1024;
GL_VIEWPORT_BIT* = 2048;
GL_TRANSFORM_BIT* = 4096;
GL_ENABLE_BIT* = 8192;
GL_COLOR_BUFFER_BIT* = 16384;
GL_HINT_BIT* = 32768;
GL_EVAL_BIT* = 65536;
GL_LIST_BIT* = 131072;
GL_TEXTURE_BIT* = 262144;
GL_SCISSOR_BIT* = 524288;
GL_ALL_ATTRIB_BITS* = 1048575;
GL_POINTS* = 0;
GL_LINES* = 1;
GL_LINE_LOOP* = 2;
GL_LINE_STRIP* = 3;
GL_TRIANGLES* = 4;
GL_TRIANGLE_STRIP* = 5;
GL_TRIANGLE_FAN* = 6;
GL_QUADS* = 7;
GL_QUAD_STRIP* = 8;
GL_POLYGON* = 9;
GL_ZERO* = 0;
GL_ONE* = 1;
GL_SRC_COLOR* = 768;
GL_ONE_MINUS_SRC_COLOR* = 769;
GL_SRC_ALPHA* = 770;
GL_ONE_MINUS_SRC_ALPHA* = 771;
GL_DST_ALPHA* = 772;
GL_ONE_MINUS_DST_ALPHA* = 773;
GL_DST_COLOR* = 774;
GL_ONE_MINUS_DST_COLOR* = 775;
GL_SRC_ALPHA_SATURATE* = 776;
GL_TRUE* = 1;
GL_FALSE* = 0;
GL_CLIP_PLANE0* = 12288;
GL_CLIP_PLANE1* = 12289;
GL_CLIP_PLANE2* = 12290;
GL_CLIP_PLANE3* = 12291;
GL_CLIP_PLANE4* = 12292;
GL_CLIP_PLANE5* = 12293;
GL_BYTE* = 5120;
GL_UNSIGNED_BYTE* = 5121;
GL_SHORT* = 5122;
GL_UNSIGNED_SHORT* = 5123;
GL_INT* = 5124;
GL_UNSIGNED_INT* = 5125;
GL_FLOAT* = 5126;
GL_2_BYTES* = 5127;
GL_3_BYTES* = 5128;
GL_4_BYTES* = 5129;
GL_DOUBLE* = 5130;
GL_NONE* = 0;
GL_FRONT_LEFT* = 1024;
GL_FRONT_RIGHT* = 1025;
GL_BACK_LEFT* = 1026;
GL_BACK_RIGHT* = 1027;
GL_FRONT* = 1028;
GL_BACK* = 1029;
GL_LEFT* = 1030;
GL_RIGHT* = 1031;
GL_FRONT_AND_BACK* = 1032;
GL_AUX0* = 1033;
GL_AUX1* = 1034;
GL_AUX2* = 1035;
GL_AUX3* = 1036;
GL_NO_ERROR* = 0;
GL_INVALID_ENUM* = 1280;
GL_INVALID_VALUE* = 1281;
GL_INVALID_OPERATION* = 1282;
GL_STACK_OVERFLOW* = 1283;
GL_STACK_UNDERFLOW* = 1284;
GL_OUT_OF_MEMORY* = 1285;
GL_2D* = 1536;
GL_3D* = 1537;
GL_3D_COLOR* = 1538;
GL_3D_COLOR_TEXTURE* = 1539;
GL_4D_COLOR_TEXTURE* = 1540;
GL_PASS_THROUGH_TOKEN* = 1792;
GL_POINT_TOKEN* = 1793;
GL_LINE_TOKEN* = 1794;
GL_POLYGON_TOKEN* = 1795;
GL_BITMAP_TOKEN* = 1796;
GL_DRAW_PIXEL_TOKEN* = 1797;
GL_COPY_PIXEL_TOKEN* = 1798;
GL_LINE_RESET_TOKEN* = 1799;
GL_EXP* = 2048;
GL_EXP2* = 2049;
GL_CW* = 2304;
GL_CCW* = 2305;
GL_COEFF* = 2560;
GL_ORDER* = 2561;
GL_DOMAIN* = 2562;
GL_CURRENT_COLOR* = 2816;
GL_CURRENT_INDEX* = 2817;
GL_CURRENT_NORMAL* = 2818;
GL_CURRENT_TEXTURE_COORDS* = 2819;
GL_CURRENT_RASTER_COLOR* = 2820;
GL_CURRENT_RASTER_INDEX* = 2821;
GL_CURRENT_RASTER_TEXTURE_COORDS* = 2822;
GL_CURRENT_RASTER_POSITION* = 2823;
GL_CURRENT_RASTER_POSITION_VALID* = 2824;
GL_CURRENT_RASTER_DISTANCE* = 2825;
GL_POINT_SMOOTH* = 2832;
GL_POINT_SIZE* = 2833;
GL_POINT_SIZE_RANGE* = 2834;
GL_POINT_SIZE_GRANULARITY* = 2835;
GL_LINE_SMOOTH* = 2848;
GL_LINE_WIDTH* = 2849;
GL_LINE_WIDTH_RANGE* = 2850;
GL_LINE_WIDTH_GRANULARITY* = 2851;
GL_LINE_STIPPLE* = 2852;
GL_LINE_STIPPLE_PATTERN* = 2853;
GL_LINE_STIPPLE_REPEAT* = 2854;
GL_LIST_MODE* = 2864;
GL_MAX_LIST_NESTING* = 2865;
GL_LIST_BASE* = 2866;
GL_LIST_INDEX* = 2867;
GL_POLYGON_MODE* = 2880;
GL_POLYGON_SMOOTH* = 2881;
GL_POLYGON_STIPPLE* = 2882;
GL_EDGE_FLAG* = 2883;
GL_CULL_FACE* = 2884;
GL_CULL_FACE_MODE* = 2885;
GL_FRONT_FACE* = 2886;
GL_LIGHTING* = 2896;
GL_LIGHT_MODEL_LOCAL_VIEWER* = 2897;
GL_LIGHT_MODEL_TWO_SIDE* = 2898;
GL_LIGHT_MODEL_AMBIENT* = 2899;
GL_SHADE_MODEL* = 2900;
GL_COLOR_MATERIAL_FACE* = 2901;
GL_COLOR_MATERIAL_PARAMETER* = 2902;
GL_COLOR_MATERIAL* = 2903;
GL_FOG* = 2912;
GL_FOG_INDEX* = 2913;
GL_FOG_DENSITY* = 2914;
GL_FOG_START* = 2915;
GL_FOG_END* = 2916;
GL_FOG_MODE* = 2917;
GL_FOG_COLOR* = 2918;
GL_DEPTH_RANGE* = 2928;
GL_DEPTH_TEST* = 2929;
GL_DEPTH_WRITEMASK* = 2930;
GL_DEPTH_CLEAR_VALUE* = 2931;
GL_DEPTH_FUNC* = 2932;
GL_ACCUM_CLEAR_VALUE* = 2944;
GL_STENCIL_TEST* = 2960;
GL_STENCIL_CLEAR_VALUE* = 2961;
GL_STENCIL_FUNC* = 2962;
GL_STENCIL_VALUE_MASK* = 2963;
GL_STENCIL_FAIL* = 2964;
GL_STENCIL_PASS_DEPTH_FAIL* = 2965;
GL_STENCIL_PASS_DEPTH_PASS* = 2966;
GL_STENCIL_REF* = 2967;
GL_STENCIL_WRITEMASK* = 2968;
GL_MATRIX_MODE* = 2976;
GL_NORMALIZE* = 2977;
GL_VIEWPORT* = 2978;
GL_MODELVIEW_STACK_DEPTH* = 2979;
GL_PROJECTION_STACK_DEPTH* = 2980;
GL_TEXTURE_STACK_DEPTH* = 2981;
GL_MODELVIEW_MATRIX* = 2982;
GL_PROJECTION_MATRIX* = 2983;
GL_TEXTURE_MATRIX* = 2984;
GL_ATTRIB_STACK_DEPTH* = 2992;
GL_CLIENT_ATTRIB_STACK_DEPTH* = 2993;
GL_ALPHA_TEST* = 3008;
GL_ALPHA_TEST_FUNC* = 3009;
GL_ALPHA_TEST_REF* = 3010;
GL_DITHER* = 3024;
GL_BLEND_DST* = 3040;
GL_BLEND_SRC* = 3041;
GL_BLEND* = 3042;
GL_LOGIC_OP_MODE* = 3056;
GL_INDEX_LOGIC_OP* = 3057;
GL_COLOR_LOGIC_OP* = 3058;
GL_AUX_BUFFERS* = 3072;
GL_DRAW_BUFFER* = 3073;
GL_READ_BUFFER* = 3074;
GL_SCISSOR_BOX* = 3088;
GL_SCISSOR_TEST* = 3089;
GL_INDEX_CLEAR_VALUE* = 3104;
GL_INDEX_WRITEMASK* = 3105;
GL_COLOR_CLEAR_VALUE* = 3106;
GL_COLOR_WRITEMASK* = 3107;
GL_INDEX_MODE* = 3120;
GL_RGBA_MODE* = 3121;
GL_DOUBLEBUFFER* = 3122;
GL_STEREO* = 3123;
GL_RENDER_MODE* = 3136;
GL_PERSPECTIVE_CORRECTION_HINT* = 3152;
GL_POINT_SMOOTH_HINT* = 3153;
GL_LINE_SMOOTH_HINT* = 3154;
GL_POLYGON_SMOOTH_HINT* = 3155;
GL_FOG_HINT* = 3156;
GL_TEXTURE_GEN_S* = 3168;
GL_TEXTURE_GEN_T* = 3169;
GL_TEXTURE_GEN_R* = 3170;
GL_TEXTURE_GEN_Q* = 3171;
GL_PIXEL_MAP_I_TO_I* = 3184;
GL_PIXEL_MAP_S_TO_S* = 3185;
GL_PIXEL_MAP_I_TO_R* = 3186;
GL_PIXEL_MAP_I_TO_G* = 3187;
GL_PIXEL_MAP_I_TO_B* = 3188;
GL_PIXEL_MAP_I_TO_A* = 3189;
GL_PIXEL_MAP_R_TO_R* = 3190;
GL_PIXEL_MAP_G_TO_G* = 3191;
GL_PIXEL_MAP_B_TO_B* = 3192;
GL_PIXEL_MAP_A_TO_A* = 3193;
GL_PIXEL_MAP_I_TO_I_SIZE* = 3248;
GL_PIXEL_MAP_S_TO_S_SIZE* = 3249;
GL_PIXEL_MAP_I_TO_R_SIZE* = 3250;
GL_PIXEL_MAP_I_TO_G_SIZE* = 3251;
GL_PIXEL_MAP_I_TO_B_SIZE* = 3252;
GL_PIXEL_MAP_I_TO_A_SIZE* = 3253;
GL_PIXEL_MAP_R_TO_R_SIZE* = 3254;
GL_PIXEL_MAP_G_TO_G_SIZE* = 3255;
GL_PIXEL_MAP_B_TO_B_SIZE* = 3256;
GL_PIXEL_MAP_A_TO_A_SIZE* = 3257;
GL_UNPACK_SWAP_BYTES* = 3312;
GL_UNPACK_LSB_FIRST* = 3313;
GL_UNPACK_ROW_LENGTH* = 3314;
GL_UNPACK_SKIP_ROWS* = 3315;
GL_UNPACK_SKIP_PIXELS* = 3316;
GL_UNPACK_ALIGNMENT* = 3317;
GL_PACK_SWAP_BYTES* = 3328;
GL_PACK_LSB_FIRST* = 3329;
GL_PACK_ROW_LENGTH* = 3330;
GL_PACK_SKIP_ROWS* = 3331;
GL_PACK_SKIP_PIXELS* = 3332;
GL_PACK_ALIGNMENT* = 3333;
GL_MAP_COLOR* = 3344;
GL_MAP_STENCIL* = 3345;
GL_INDEX_SHIFT* = 3346;
GL_INDEX_OFFSET* = 3347;
GL_RED_SCALE* = 3348;
GL_RED_BIAS* = 3349;
GL_ZOOM_X* = 3350;
GL_ZOOM_Y* = 3351;
GL_GREEN_SCALE* = 3352;
GL_GREEN_BIAS* = 3353;
GL_BLUE_SCALE* = 3354;
GL_BLUE_BIAS* = 3355;
GL_ALPHA_SCALE* = 3356;
GL_ALPHA_BIAS* = 3357;
GL_DEPTH_SCALE* = 3358;
GL_DEPTH_BIAS* = 3359;
GL_MAX_EVAL_ORDER* = 3376;
GL_MAX_LIGHTS* = 3377;
GL_MAX_CLIP_PLANES* = 3378;
GL_MAX_TEXTURE_SIZE* = 3379;
GL_MAX_PIXEL_MAP_TABLE* = 3380;
GL_MAX_ATTRIB_STACK_DEPTH* = 3381;
GL_MAX_MODELVIEW_STACK_DEPTH* = 3382;
GL_MAX_NAME_STACK_DEPTH* = 3383;
GL_MAX_PROJECTION_STACK_DEPTH* = 3384;
GL_MAX_TEXTURE_STACK_DEPTH* = 3385;
GL_MAX_VIEWPORT_DIMS* = 3386;
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH* = 3387;
GL_SUBPIXEL_BITS* = 3408;
GL_INDEX_BITS* = 3409;
GL_RED_BITS* = 3410;
GL_GREEN_BITS* = 3411;
GL_BLUE_BITS* = 3412;
GL_ALPHA_BITS* = 3413;
GL_DEPTH_BITS* = 3414;
GL_STENCIL_BITS* = 3415;
GL_ACCUM_RED_BITS* = 3416;
GL_ACCUM_GREEN_BITS* = 3417;
GL_ACCUM_BLUE_BITS* = 3418;
GL_ACCUM_ALPHA_BITS* = 3419;
GL_NAME_STACK_DEPTH* = 3440;
GL_AUTO_NORMAL* = 3456;
GL_MAP1_COLOR_4* = 3472;
GL_MAP1_INDEX* = 3473;
GL_MAP1_NORMAL* = 3474;
GL_MAP1_TEXTURE_COORD_1* = 3475;
GL_MAP1_TEXTURE_COORD_2* = 3476;
GL_MAP1_TEXTURE_COORD_3* = 3477;
GL_MAP1_TEXTURE_COORD_4* = 3478;
GL_MAP1_VERTEX_3* = 3479;
GL_MAP1_VERTEX_4* = 3480;
GL_MAP2_COLOR_4* = 3504;
GL_MAP2_INDEX* = 3505;
GL_MAP2_NORMAL* = 3506;
GL_MAP2_TEXTURE_COORD_1* = 3507;
GL_MAP2_TEXTURE_COORD_2* = 3508;
GL_MAP2_TEXTURE_COORD_3* = 3509;
GL_MAP2_TEXTURE_COORD_4* = 3510;
GL_MAP2_VERTEX_3* = 3511;
GL_MAP2_VERTEX_4* = 3512;
GL_MAP1_GRID_DOMAIN* = 3536;
GL_MAP1_GRID_SEGMENTS* = 3537;
GL_MAP2_GRID_DOMAIN* = 3538;
GL_MAP2_GRID_SEGMENTS* = 3539;
GL_TEXTURE_1D* = 3552;
GL_TEXTURE_2D* = 3553;
GL_FEEDBACK_BUFFER_POINTER* = 3568;
GL_FEEDBACK_BUFFER_SIZE* = 3569;
GL_FEEDBACK_BUFFER_TYPE* = 3570;
GL_SELECTION_BUFFER_POINTER* = 3571;
GL_SELECTION_BUFFER_SIZE* = 3572;
GL_TEXTURE_WIDTH* = 4096;
GL_TEXTURE_HEIGHT* = 4097;
GL_TEXTURE_INTERNAL_FORMAT* = 4099;
GL_TEXTURE_BORDER_COLOR* = 4100;
GL_TEXTURE_BORDER* = 4101;
GL_DONT_CARE* = 4352;
GL_FASTEST* = 4353;
GL_NICEST* = 4354;
GL_LIGHT0* = 16384;
GL_LIGHT1* = 16385;
GL_LIGHT2* = 16386;
GL_LIGHT3* = 16387;
GL_LIGHT4* = 16388;
GL_LIGHT5* = 16389;
GL_LIGHT6* = 16390;
GL_LIGHT7* = 16391;
GL_AMBIENT* = 4608;
GL_DIFFUSE* = 4609;
GL_SPECULAR* = 4610;
GL_POSITION* = 4611;
GL_SPOT_DIRECTION* = 4612;
GL_SPOT_EXPONENT* = 4613;
GL_SPOT_CUTOFF* = 4614;
GL_CONSTANT_ATTENUATION* = 4615;
GL_LINEAR_ATTENUATION* = 4616;
GL_QUADRATIC_ATTENUATION* = 4617;
GL_COMPILE* = 4864;
GL_COMPILE_AND_EXECUTE* = 4865;
GL_CLEAR* = 5376;
GL_AND* = 5377;
GL_AND_REVERSE* = 5378;
GL_COPY* = 5379;
GL_AND_INVERTED* = 5380;
GL_NOOP* = 5381;
GL_XOR* = 5382;
GL_OR* = 5383;
GL_NOR* = 5384;
GL_EQUIV* = 5385;
GL_INVERT* = 5386;
GL_OR_REVERSE* = 5387;
GL_COPY_INVERTED* = 5388;
GL_OR_INVERTED* = 5389;
GL_NAND* = 5390;
GL_SET* = 5391;
GL_EMISSION* = 5632;
GL_SHININESS* = 5633;
GL_AMBIENT_AND_DIFFUSE* = 5634;
GL_COLOR_INDEXES* = 5635;
GL_MODELVIEW* = 5888;
GL_PROJECTION* = 5889;
GL_TEXTURE* = 5890;
GL_COLOR* = 6144;
GL_DEPTH* = 6145;
GL_STENCIL* = 6146;
GL_COLOR_INDEX* = 6400;
GL_STENCIL_INDEX* = 6401;
GL_DEPTH_COMPONENT* = 6402;
GL_RED* = 6403;
GL_GREEN* = 6404;
GL_BLUE* = 6405;
GL_ALPHA* = 6406;
GL_RGB* = 6407;
GL_RGBA* = 6408;
GL_LUMINANCE* = 6409;
GL_LUMINANCE_ALPHA* = 6410;
GL_BITMAP* = 6656;
GL_POINT* = 6912;
GL_LINE* = 6913;
GL_FILL* = 6914;
GL_RENDER* = 7168;
GL_FEEDBACK* = 7169;
GL_SELECT* = 7170;
GL_FLAT* = 7424;
GL_SMOOTH* = 7425;
GL_KEEP* = 7680;
GL_REPLACE* = 7681;
GL_INCR* = 7682;
GL_DECR* = 7683;
GL_VENDOR* = 7936;
GL_RENDERER* = 7937;
GL_VERSION* = 7938;
GL_EXTENSIONS* = 7939;
GL_S* = 8192;
GL_T* = 8193;
GL_R* = 8194;
GL_Q* = 8195;
GL_MODULATE* = 8448;
GL_DECAL* = 8449;
GL_TEXTURE_ENV_MODE* = 8704;
GL_TEXTURE_ENV_COLOR* = 8705;
GL_TEXTURE_ENV* = 8960;
GL_EYE_LINEAR* = 9216;
GL_OBJECT_LINEAR* = 9217;
GL_SPHERE_MAP* = 9218;
GL_TEXTURE_GEN_MODE* = 9472;
GL_OBJECT_PLANE* = 9473;
GL_EYE_PLANE* = 9474;
GL_NEAREST* = 9728;
GL_LINEAR* = 9729;
GL_NEAREST_MIPMAP_NEAREST* = 9984;
GL_LINEAR_MIPMAP_NEAREST* = 9985;
GL_NEAREST_MIPMAP_LINEAR* = 9986;
GL_LINEAR_MIPMAP_LINEAR* = 9987;
GL_TEXTURE_MAG_FILTER* = 10240;
GL_TEXTURE_MIN_FILTER* = 10241;
GL_TEXTURE_WRAP_S* = 10242;
GL_TEXTURE_WRAP_T* = 10243;
GL_CLAMP* = 10496;
GL_REPEAT* = 10497;
GL_CLIENT_PIXEL_STORE_BIT* = 1;
GL_CLIENT_VERTEX_ARRAY_BIT* = 2;
GL_CLIENT_ALL_ATTRIB_BITS* = -1;
GL_POLYGON_OFFSET_FACTOR* = 32824;
GL_POLYGON_OFFSET_UNITS* = 10752;
GL_POLYGON_OFFSET_POINT* = 10753;
GL_POLYGON_OFFSET_LINE* = 10754;
GL_POLYGON_OFFSET_FILL* = 32823;
GL_ALPHA4* = 32827;
GL_ALPHA8* = 32828;
GL_ALPHA12* = 32829;
GL_ALPHA16* = 32830;
GL_LUMINANCE4* = 32831;
GL_LUMINANCE8* = 32832;
GL_LUMINANCE12* = 32833;
GL_LUMINANCE16* = 32834;
GL_LUMINANCE4_ALPHA4* = 32835;
GL_LUMINANCE6_ALPHA2* = 32836;
GL_LUMINANCE8_ALPHA8* = 32837;
GL_LUMINANCE12_ALPHA4* = 32838;
GL_LUMINANCE12_ALPHA12* = 32839;
GL_LUMINANCE16_ALPHA16* = 32840;
GL_INTENSITY* = 32841;
GL_INTENSITY4* = 32842;
GL_INTENSITY8* = 32843;
GL_INTENSITY12* = 32844;
GL_INTENSITY16* = 32845;
GL_R3_G3_B2* = 10768;
GL_RGB4* = 32847;
GL_RGB5* = 32848;
GL_RGB8* = 32849;
GL_RGB10* = 32850;
GL_RGB12* = 32851;
GL_RGB16* = 32852;
GL_RGBA2* = 32853;
GL_RGBA4* = 32854;
GL_RGB5_A1* = 32855;
GL_RGBA8* = 32856;
GL_RGB10_A2* = 32857;
GL_RGBA12* = 32858;
GL_RGBA16* = 32859;
GL_TEXTURE_RED_SIZE* = 32860;
GL_TEXTURE_GREEN_SIZE* = 32861;
GL_TEXTURE_BLUE_SIZE* = 32862;
GL_TEXTURE_ALPHA_SIZE* = 32863;
GL_TEXTURE_LUMINANCE_SIZE* = 32864;
GL_TEXTURE_INTENSITY_SIZE* = 32865;
GL_PROXY_TEXTURE_1D* = 32867;
GL_PROXY_TEXTURE_2D* = 32868;
GL_TEXTURE_PRIORITY* = 32870;
GL_TEXTURE_RESIDENT* = 32871;
GL_TEXTURE_BINDING_1D* = 32872;
GL_TEXTURE_BINDING_2D* = 32873;
GL_VERTEX_ARRAY* = 32884;
GL_NORMAL_ARRAY* = 32885;
GL_COLOR_ARRAY* = 32886;
GL_INDEX_ARRAY* = 32887;
GL_TEXTURE_COORD_ARRAY* = 32888;
GL_EDGE_FLAG_ARRAY* = 32889;
GL_VERTEX_ARRAY_SIZE* = 32890;
GL_VERTEX_ARRAY_TYPE* = 32891;
GL_VERTEX_ARRAY_STRIDE* = 32892;
GL_NORMAL_ARRAY_TYPE* = 32894;
GL_NORMAL_ARRAY_STRIDE* = 32895;
GL_COLOR_ARRAY_SIZE* = 32897;
GL_COLOR_ARRAY_TYPE* = 32898;
GL_COLOR_ARRAY_STRIDE* = 32899;
GL_INDEX_ARRAY_TYPE* = 32901;
GL_INDEX_ARRAY_STRIDE* = 32902;
GL_TEXTURE_COORD_ARRAY_SIZE* = 32904;
GL_TEXTURE_COORD_ARRAY_TYPE* = 32905;
GL_TEXTURE_COORD_ARRAY_STRIDE* = 32906;
GL_EDGE_FLAG_ARRAY_STRIDE* = 32908;
GL_VERTEX_ARRAY_POINTER* = 32910;
GL_NORMAL_ARRAY_POINTER* = 32911;
GL_COLOR_ARRAY_POINTER* = 32912;
GL_INDEX_ARRAY_POINTER* = 32913;
GL_TEXTURE_COORD_ARRAY_POINTER* = 32914;
GL_EDGE_FLAG_ARRAY_POINTER* = 32915;
GL_V2F* = 10784;
GL_V3F* = 10785;
GL_C4UB_V2F* = 10786;
GL_C4UB_V3F* = 10787;
GL_C3F_V3F* = 10788;
GL_N3F_V3F* = 10789;
GL_C4F_N3F_V3F* = 10790;
GL_T2F_V3F* = 10791;
GL_T4F_V4F* = 10792;
GL_T2F_C4UB_V3F* = 10793;
GL_T2F_C3F_V3F* = 10794;
GL_T2F_N3F_V3F* = 10795;
GL_T2F_C4F_N3F_V3F* = 10796;
GL_T4F_C4F_N3F_V4F* = 10797;
GL_EXT_vertex_array* = 1;
GL_WIN_swap_hint* = 1;
GL_EXT_bgra* = 1;
GL_EXT_paletted_texture* = 1;
GL_VERTEX_ARRAY_EXT* = 32884;
GL_NORMAL_ARRAY_EXT* = 32885;
GL_COLOR_ARRAY_EXT* = 32886;
GL_INDEX_ARRAY_EXT* = 32887;
GL_TEXTURE_COORD_ARRAY_EXT* = 32888;
GL_EDGE_FLAG_ARRAY_EXT* = 32889;
GL_VERTEX_ARRAY_SIZE_EXT* = 32890;
GL_VERTEX_ARRAY_TYPE_EXT* = 32891;
GL_VERTEX_ARRAY_STRIDE_EXT* = 32892;
GL_VERTEX_ARRAY_COUNT_EXT* = 32893;
GL_NORMAL_ARRAY_TYPE_EXT* = 32894;
GL_NORMAL_ARRAY_STRIDE_EXT* = 32895;
GL_NORMAL_ARRAY_COUNT_EXT* = 32896;
GL_COLOR_ARRAY_SIZE_EXT* = 32897;
GL_COLOR_ARRAY_TYPE_EXT* = 32898;
GL_COLOR_ARRAY_STRIDE_EXT* = 32899;
GL_COLOR_ARRAY_COUNT_EXT* = 32900;
GL_INDEX_ARRAY_TYPE_EXT* = 32901;
GL_INDEX_ARRAY_STRIDE_EXT* = 32902;
GL_INDEX_ARRAY_COUNT_EXT* = 32903;
GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 32904;
GL_TEXTURE_COORD_ARRAY_TYPE_EXT* = 32905;
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 32906;
GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 32907;
GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 32908;
GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 32909;
GL_VERTEX_ARRAY_POINTER_EXT* = 32910;
GL_NORMAL_ARRAY_POINTER_EXT* = 32911;
GL_COLOR_ARRAY_POINTER_EXT* = 32912;
GL_INDEX_ARRAY_POINTER_EXT* = 32913;
GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 32914;
GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 32915;
GL_DOUBLE_EXT* = 5130;
GL_BGR_EXT* = 32992;
GL_BGRA_EXT* = 32993;
GL_COLOR_TABLE_FORMAT_EXT* = 32984;
GL_COLOR_TABLE_WIDTH_EXT* = 32985;
GL_COLOR_TABLE_RED_SIZE_EXT* = 32986;
GL_COLOR_TABLE_GREEN_SIZE_EXT* = 32987;
GL_COLOR_TABLE_BLUE_SIZE_EXT* = 32988;
GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 32989;
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 32990;
GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 32991;
GL_COLOR_INDEX1_EXT* = 32994;
GL_COLOR_INDEX2_EXT* = 32995;
GL_COLOR_INDEX4_EXT* = 32996;
GL_COLOR_INDEX8_EXT* = 32997;
GL_COLOR_INDEX12_EXT* = 32998;
GL_COLOR_INDEX16_EXT* = 32999;
GL_LOGIC_OP* = 3057;
GL_TEXTURE_COMPONENTS* = 4099;
CONST (* enumerations *)
TYPE
PtrSTR* = POINTER TO ARRAY [untagged] OF SHORTCHAR;
GLenum* = INTEGER;
GLboolean* = BOOLEAN;
GLbitfield* = INTEGER;
GLbyte* = BYTE;
GLshort* = SHORTINT;
GLint* = INTEGER;
GLsizei* = INTEGER;
GLubyte* = SHORTCHAR;
GLushort* = SHORTINT;
GLuint* = INTEGER;
GLfloat* = SHORTREAL;
GLclampf* = SHORTREAL;
GLdouble* = REAL;
GLclampd* = REAL;
PtrGLvoid* = INTEGER;
FNGLARRAYELEMENTEXTPROC* = PROCEDURE (i: GLint);
FNGLDRAWARRAYSEXTPROC* = PROCEDURE (mode: GLenum; first: GLint; count: GLsizei);
FNGLVERTEXPOINTEREXTPROC* = PROCEDURE (size: GLint; type: GLenum; stride: GLsizei; count: GLsizei; pointer: PtrGLvoid);
FNGLNORMALPOINTEREXTPROC* = PROCEDURE (type: GLenum; stride: GLsizei; count: GLsizei; pointer: PtrGLvoid);
FNGLCOLORPOINTEREXTPROC* = PROCEDURE (size: GLint; type: GLenum; stride: GLsizei; count: GLsizei; pointer: PtrGLvoid);
FNGLINDEXPOINTEREXTPROC* = PROCEDURE (type: GLenum; stride: GLsizei; count: GLsizei; pointer: PtrGLvoid);
FNGLTEXCOORDPOINTEREXTPROC* = PROCEDURE (size: GLint; type: GLenum; stride: GLsizei; count: GLsizei; pointer: PtrGLvoid);
FNGLEDGEFLAGPOINTEREXTPROC* = PROCEDURE (stride: GLsizei; count: GLsizei; pointer: PtrSTR);
FNGLGETPOINTERVEXTPROC* = PROCEDURE (pname: GLenum; VAR [nil] params: PtrGLvoid);
FNGLARRAYELEMENTARRAYEXTPROC* = PROCEDURE (mode: GLenum; count: GLsizei; pi: PtrGLvoid);
FNGLADDSWAPHINTRECTWINPROC* = PROCEDURE (x: GLint; y: GLint; width: GLsizei; height: GLsizei);
FNGLCOLORTABLEEXTPROC* = PROCEDURE (target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; type: GLenum; data: PtrGLvoid);
FNGLCOLORSUBTABLEEXTPROC* = PROCEDURE (target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; type: GLenum; data: PtrGLvoid);
FNGLGETCOLORTABLEEXTPROC* = PROCEDURE (target: GLenum; format: GLenum; type: GLenum; data: PtrGLvoid);
FNGLGETCOLORTABLEPARAMETERIVEXTPROC* = PROCEDURE (target: GLenum; pname: GLenum; VAR [nil] params: GLint);
FNGLGETCOLORTABLEPARAMETERFVEXTPROC* = PROCEDURE (target: GLenum; pname: GLenum; VAR [nil] params: GLfloat);
PROCEDURE glAccum* (op: GLenum; value: GLfloat);
PROCEDURE glAlphaFunc* (func: GLenum; ref: GLclampf);
PROCEDURE glAreTexturesResident* (n: GLsizei; VAR [nil] textures: GLuint; residences: PtrSTR): GLboolean;
PROCEDURE glArrayElement* (i: GLint);
PROCEDURE glBegin* (mode: GLenum);
PROCEDURE glBindTexture* (target: GLenum; texture: GLuint);
PROCEDURE glBitmap* (width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; bitmap: PtrSTR);
PROCEDURE glBlendFunc* (sfactor: GLenum; dfactor: GLenum);
PROCEDURE glCallList* (list: GLuint);
PROCEDURE glCallLists* (n: GLsizei; type: GLenum; lists: PtrGLvoid);
PROCEDURE glClear* (mask: GLbitfield);
PROCEDURE glClearAccum* (red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat);
PROCEDURE glClearColor* (red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf);
PROCEDURE glClearDepth* (depth: GLclampd);
PROCEDURE glClearIndex* (c: GLfloat);
PROCEDURE glClearStencil* (s: GLint);
PROCEDURE glClipPlane* (plane: GLenum; VAR [nil] equation: GLdouble);
PROCEDURE glColor3b* (red: GLbyte; green: GLbyte; blue: GLbyte);
PROCEDURE glColor3bv* (VAR [nil] v: GLbyte);
PROCEDURE glColor3d* (red: GLdouble; green: GLdouble; blue: GLdouble);
PROCEDURE glColor3dv* (VAR [nil] v: GLdouble);
PROCEDURE glColor3f* (red: GLfloat; green: GLfloat; blue: GLfloat);
PROCEDURE glColor3fv* (VAR [nil] v: GLfloat);
PROCEDURE glColor3i* (red: GLint; green: GLint; blue: GLint);
PROCEDURE glColor3iv* (VAR [nil] v: GLint);
PROCEDURE glColor3s* (red: GLshort; green: GLshort; blue: GLshort);
PROCEDURE glColor3sv* (VAR [nil] v: GLshort);
PROCEDURE glColor3ub* (red: GLubyte; green: GLubyte; blue: GLubyte);
PROCEDURE glColor3ubv* (VAR [nil] v: GLubyte);
PROCEDURE glColor3ui* (red: GLuint; green: GLuint; blue: GLuint);
PROCEDURE glColor3uiv* (VAR [nil] v: GLuint);
PROCEDURE glColor3us* (red: GLushort; green: GLushort; blue: GLushort);
PROCEDURE glColor3usv* (VAR [nil] v: GLushort);
PROCEDURE glColor4b* (red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte);
PROCEDURE glColor4bv* (VAR [nil] v: GLbyte);
PROCEDURE glColor4d* (red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble);
PROCEDURE glColor4dv* (VAR [nil] v: GLdouble);
PROCEDURE glColor4f* (red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat);
PROCEDURE glColor4fv* (VAR [nil] v: GLfloat);
PROCEDURE glColor4i* (red: GLint; green: GLint; blue: GLint; alpha: GLint);
PROCEDURE glColor4iv* (VAR [nil] v: GLint);
PROCEDURE glColor4s* (red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort);
PROCEDURE glColor4sv* (VAR [nil] v: GLshort);
PROCEDURE glColor4ub* (red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte);
PROCEDURE glColor4ubv* (VAR [nil] v: GLubyte);
PROCEDURE glColor4ui* (red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint);
PROCEDURE glColor4uiv* (VAR [nil] v: GLuint);
PROCEDURE glColor4us* (red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort);
PROCEDURE glColor4usv* (VAR [nil] v: GLushort);
PROCEDURE glColorMask* (red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean);
PROCEDURE glColorMaterial* (face: GLenum; mode: GLenum);
PROCEDURE glColorPointer* (size: GLint; type: GLenum; stride: GLsizei; pointer: PtrGLvoid);
PROCEDURE glCopyPixels* (x: GLint; y: GLint; width: GLsizei; height: GLsizei; type: GLenum);
PROCEDURE glCopyTexImage1D* (target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint);
PROCEDURE glCopyTexImage2D* (target: GLenum; level: GLint; internalFormat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint);
PROCEDURE glCopyTexSubImage1D* (target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei);
PROCEDURE glCopyTexSubImage2D* (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei);
PROCEDURE glCullFace* (mode: GLenum);
PROCEDURE glDeleteLists* (list: GLuint; range: GLsizei);
PROCEDURE glDeleteTextures* (n: GLsizei; VAR [nil] textures: GLuint);
PROCEDURE glDepthFunc* (func: GLenum);
PROCEDURE glDepthMask* (flag: GLboolean);
PROCEDURE glDepthRange* (zNear: GLclampd; zFar: GLclampd);
PROCEDURE glDisable* (cap: GLenum);
PROCEDURE glDisableClientState* (array: GLenum);
PROCEDURE glDrawArrays* (mode: GLenum; first: GLint; count: GLsizei);
PROCEDURE glDrawBuffer* (mode: GLenum);
PROCEDURE glDrawElements* (mode: GLenum; count: GLsizei; type: GLenum; indices: PtrGLvoid);
PROCEDURE glDrawPixels* (width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; pixels: PtrGLvoid);
PROCEDURE glEdgeFlag* (flag: GLboolean);
PROCEDURE glEdgeFlagPointer* (stride: GLsizei; pointer: PtrGLvoid);
PROCEDURE glEdgeFlagv* (flag: PtrSTR);
PROCEDURE glEnable* (cap: GLenum);
PROCEDURE glEnableClientState* (array: GLenum);
PROCEDURE glEnd* ();
PROCEDURE glEndList* ();
PROCEDURE glEvalCoord1d* (u: GLdouble);
PROCEDURE glEvalCoord1dv* (VAR [nil] u: GLdouble);
PROCEDURE glEvalCoord1f* (u: GLfloat);
PROCEDURE glEvalCoord1fv* (VAR [nil] u: GLfloat);
PROCEDURE glEvalCoord2d* (u: GLdouble; v: GLdouble);
PROCEDURE glEvalCoord2dv* (VAR [nil] u: GLdouble);
PROCEDURE glEvalCoord2f* (u: GLfloat; v: GLfloat);
PROCEDURE glEvalCoord2fv* (VAR [nil] u: GLfloat);
PROCEDURE glEvalMesh1* (mode: GLenum; i1: GLint; i2: GLint);
PROCEDURE glEvalMesh2* (mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint);
PROCEDURE glEvalPoint1* (i: GLint);
PROCEDURE glEvalPoint2* (i: GLint; j: GLint);
PROCEDURE glFeedbackBuffer* (size: GLsizei; type: GLenum; VAR [nil] buffer: GLfloat);
PROCEDURE glFinish* ();
PROCEDURE glFlush* ();
PROCEDURE glFogf* (pname: GLenum; param: GLfloat);
PROCEDURE glFogfv* (pname: GLenum; VAR [nil] params: GLfloat);
PROCEDURE glFogi* (pname: GLenum; param: GLint);
PROCEDURE glFogiv* (pname: GLenum; VAR [nil] params: GLint);
PROCEDURE glFrontFace* (mode: GLenum);
PROCEDURE glFrustum* (left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble);
PROCEDURE glGenLists* (range: GLsizei): GLuint;
PROCEDURE glGenTextures* (n: GLsizei; VAR [nil] textures: GLuint);
PROCEDURE glGetBooleanv* (pname: GLenum; params: PtrSTR);
PROCEDURE glGetClipPlane* (plane: GLenum; VAR [nil] equation: GLdouble);
PROCEDURE glGetDoublev* (pname: GLenum; VAR [nil] params: GLdouble);
PROCEDURE glGetError* (): GLenum;
PROCEDURE glGetFloatv* (pname: GLenum; VAR [nil] params: GLfloat);
PROCEDURE glGetIntegerv* (pname: GLenum; VAR [nil] params: GLint);
PROCEDURE glGetLightfv* (light: GLenum; pname: GLenum; VAR [nil] params: GLfloat);
PROCEDURE glGetLightiv* (light: GLenum; pname: GLenum; VAR [nil] params: GLint);
PROCEDURE glGetMapdv* (target: GLenum; query: GLenum; VAR [nil] v: GLdouble);
PROCEDURE glGetMapfv* (target: GLenum; query: GLenum; VAR [nil] v: GLfloat);
PROCEDURE glGetMapiv* (target: GLenum; query: GLenum; VAR [nil] v: GLint);
PROCEDURE glGetMaterialfv* (face: GLenum; pname: GLenum; VAR [nil] params: GLfloat);
PROCEDURE glGetMaterialiv* (face: GLenum; pname: GLenum; VAR [nil] params: GLint);
PROCEDURE glGetPixelMapfv* (map: GLenum; VAR [nil] values: GLfloat);
PROCEDURE glGetPixelMapuiv* (map: GLenum; VAR [nil] values: GLuint);
PROCEDURE glGetPixelMapusv* (map: GLenum; VAR [nil] values: GLushort);
PROCEDURE glGetPointerv* (pname: GLenum; VAR [nil] params: PtrGLvoid);
PROCEDURE glGetPolygonStipple* (mask: PtrSTR);
PROCEDURE glGetString* (name: GLenum): PtrSTR;
PROCEDURE glGetTexEnvfv* (target: GLenum; pname: GLenum; VAR [nil] params: GLfloat);
PROCEDURE glGetTexEnviv* (target: GLenum; pname: GLenum; VAR [nil] params: GLint);
PROCEDURE glGetTexGendv* (coord: GLenum; pname: GLenum; VAR [nil] params: GLdouble);
PROCEDURE glGetTexGenfv* (coord: GLenum; pname: GLenum; VAR [nil] params: GLfloat);
PROCEDURE glGetTexGeniv* (coord: GLenum; pname: GLenum; VAR [nil] params: GLint);
PROCEDURE glGetTexImage* (target: GLenum; level: GLint; format: GLenum; type: GLenum; pixels: PtrGLvoid);
PROCEDURE glGetTexLevelParameterfv* (target: GLenum; level: GLint; pname: GLenum; VAR [nil] params: GLfloat);
PROCEDURE glGetTexLevelParameteriv* (target: GLenum; level: GLint; pname: GLenum; VAR [nil] params: GLint);
PROCEDURE glGetTexParameterfv* (target: GLenum; pname: GLenum; VAR [nil] params: GLfloat);
PROCEDURE glGetTexParameteriv* (target: GLenum; pname: GLenum; VAR [nil] params: GLint);
PROCEDURE glHint* (target: GLenum; mode: GLenum);
PROCEDURE glIndexMask* (mask: GLuint);
PROCEDURE glIndexPointer* (type: GLenum; stride: GLsizei; pointer: PtrGLvoid);
PROCEDURE glIndexd* (c: GLdouble);
PROCEDURE glIndexdv* (VAR [nil] c: GLdouble);
PROCEDURE glIndexf* (c: GLfloat);
PROCEDURE glIndexfv* (VAR [nil] c: GLfloat);
PROCEDURE glIndexi* (c: GLint);
PROCEDURE glIndexiv* (VAR [nil] c: GLint);
PROCEDURE glIndexs* (c: GLshort);
PROCEDURE glIndexsv* (VAR [nil] c: GLshort);
PROCEDURE glIndexub* (c: GLubyte);
PROCEDURE glIndexubv* (VAR [nil] v: GLubyte);
PROCEDURE glInitNames* ();
PROCEDURE glInterleavedArrays* (format: GLenum; stride: GLsizei; pointer: PtrGLvoid);
PROCEDURE glIsEnabled* (cap: GLenum): GLboolean;
PROCEDURE glIsList* (list: GLuint): GLboolean;
PROCEDURE glIsTexture* (texture: GLuint): GLboolean;
PROCEDURE glLightModelf* (pname: GLenum; param: GLfloat);
PROCEDURE glLightModelfv* (pname: GLenum; VAR [nil] params: GLfloat);
PROCEDURE glLightModeli* (pname: GLenum; param: GLint);
PROCEDURE glLightModeliv* (pname: GLenum; VAR [nil] params: GLint);
PROCEDURE glLightf* (light: GLenum; pname: GLenum; param: GLfloat);
PROCEDURE glLightfv* (light: GLenum; pname: GLenum; VAR [nil] params: GLfloat);
PROCEDURE glLighti* (light: GLenum; pname: GLenum; param: GLint);
PROCEDURE glLightiv* (light: GLenum; pname: GLenum; VAR [nil] params: GLint);
PROCEDURE glLineStipple* (factor: GLint; pattern: GLushort);
PROCEDURE glLineWidth* (width: GLfloat);
PROCEDURE glListBase* (base: GLuint);
PROCEDURE glLoadIdentity* ();
PROCEDURE glLoadMatrixd* (VAR [nil] m: GLdouble);
PROCEDURE glLoadMatrixf* (VAR [nil] m: GLfloat);
PROCEDURE glLoadName* (name: GLuint);
PROCEDURE glLogicOp* (opcode: GLenum);
PROCEDURE glMap1d* (target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; VAR [nil] points: GLdouble);
PROCEDURE glMap1f* (target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; VAR [nil] points: GLfloat);
PROCEDURE glMap2d* (target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; VAR [nil] points: GLdouble);
PROCEDURE glMap2f* (target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; VAR [nil] points: GLfloat);
PROCEDURE glMapGrid1d* (un: GLint; u1: GLdouble; u2: GLdouble);
PROCEDURE glMapGrid1f* (un: GLint; u1: GLfloat; u2: GLfloat);
PROCEDURE glMapGrid2d* (un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble);
PROCEDURE glMapGrid2f* (un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat);
PROCEDURE glMaterialf* (face: GLenum; pname: GLenum; param: GLfloat);
PROCEDURE glMaterialfv* (face: GLenum; pname: GLenum; VAR [nil] params: GLfloat);
PROCEDURE glMateriali* (face: GLenum; pname: GLenum; param: GLint);
PROCEDURE glMaterialiv* (face: GLenum; pname: GLenum; VAR [nil] params: GLint);
PROCEDURE glMatrixMode* (mode: GLenum);
PROCEDURE glMultMatrixd* (VAR [nil] m: GLdouble);
PROCEDURE glMultMatrixf* (VAR [nil] m: GLfloat);
PROCEDURE glNewList* (list: GLuint; mode: GLenum);
PROCEDURE glNormal3b* (nx: GLbyte; ny: GLbyte; nz: GLbyte);
PROCEDURE glNormal3bv* (VAR [nil] v: GLbyte);
PROCEDURE glNormal3d* (nx: GLdouble; ny: GLdouble; nz: GLdouble);
PROCEDURE glNormal3dv* (VAR [nil] v: GLdouble);
PROCEDURE glNormal3f* (nx: GLfloat; ny: GLfloat; nz: GLfloat);
PROCEDURE glNormal3fv* (VAR [nil] v: GLfloat);
PROCEDURE glNormal3i* (nx: GLint; ny: GLint; nz: GLint);
PROCEDURE glNormal3iv* (VAR [nil] v: GLint);
PROCEDURE glNormal3s* (nx: GLshort; ny: GLshort; nz: GLshort);
PROCEDURE glNormal3sv* (VAR [nil] v: GLshort);
PROCEDURE glNormalPointer* (type: GLenum; stride: GLsizei; pointer: PtrGLvoid);
PROCEDURE glOrtho* (left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble);
PROCEDURE glPassThrough* (token: GLfloat);
PROCEDURE glPixelMapfv* (map: GLenum; mapsize: GLsizei; VAR [nil] values: GLfloat);
PROCEDURE glPixelMapuiv* (map: GLenum; mapsize: GLsizei; VAR [nil] values: GLuint);
PROCEDURE glPixelMapusv* (map: GLenum; mapsize: GLsizei; VAR [nil] values: GLushort);
PROCEDURE glPixelStoref* (pname: GLenum; param: GLfloat);
PROCEDURE glPixelStorei* (pname: GLenum; param: GLint);
PROCEDURE glPixelTransferf* (pname: GLenum; param: GLfloat);
PROCEDURE glPixelTransferi* (pname: GLenum; param: GLint);
PROCEDURE glPixelZoom* (xfactor: GLfloat; yfactor: GLfloat);
PROCEDURE glPointSize* (size: GLfloat);
PROCEDURE glPolygonMode* (face: GLenum; mode: GLenum);
PROCEDURE glPolygonOffset* (factor: GLfloat; units: GLfloat);
PROCEDURE glPolygonStipple* (mask: PtrSTR);
PROCEDURE glPopAttrib* ();
PROCEDURE glPopClientAttrib* ();
PROCEDURE glPopMatrix* ();
PROCEDURE glPopName* ();
PROCEDURE glPrioritizeTextures* (n: GLsizei; VAR [nil] textures: GLuint; VAR [nil] priorities: GLclampf);
PROCEDURE glPushAttrib* (mask: GLbitfield);
PROCEDURE glPushClientAttrib* (mask: GLbitfield);
PROCEDURE glPushMatrix* ();
PROCEDURE glPushName* (name: GLuint);
PROCEDURE glRasterPos2d* (x: GLdouble; y: GLdouble);
PROCEDURE glRasterPos2dv* (VAR [nil] v: GLdouble);
PROCEDURE glRasterPos2f* (x: GLfloat; y: GLfloat);
PROCEDURE glRasterPos2fv* (VAR [nil] v: GLfloat);
PROCEDURE glRasterPos2i* (x: GLint; y: GLint);
PROCEDURE glRasterPos2iv* (VAR [nil] v: GLint);
PROCEDURE glRasterPos2s* (x: GLshort; y: GLshort);
PROCEDURE glRasterPos2sv* (VAR [nil] v: GLshort);
PROCEDURE glRasterPos3d* (x: GLdouble; y: GLdouble; z: GLdouble);
PROCEDURE glRasterPos3dv* (VAR [nil] v: GLdouble);
PROCEDURE glRasterPos3f* (x: GLfloat; y: GLfloat; z: GLfloat);
PROCEDURE glRasterPos3fv* (VAR [nil] v: GLfloat);
PROCEDURE glRasterPos3i* (x: GLint; y: GLint; z: GLint);
PROCEDURE glRasterPos3iv* (VAR [nil] v: GLint);
PROCEDURE glRasterPos3s* (x: GLshort; y: GLshort; z: GLshort);
PROCEDURE glRasterPos3sv* (VAR [nil] v: GLshort);
PROCEDURE glRasterPos4d* (x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble);
PROCEDURE glRasterPos4dv* (VAR [nil] v: GLdouble);
PROCEDURE glRasterPos4f* (x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat);
PROCEDURE glRasterPos4fv* (VAR [nil] v: GLfloat);
PROCEDURE glRasterPos4i* (x: GLint; y: GLint; z: GLint; w: GLint);
PROCEDURE glRasterPos4iv* (VAR [nil] v: GLint);
PROCEDURE glRasterPos4s* (x: GLshort; y: GLshort; z: GLshort; w: GLshort);
PROCEDURE glRasterPos4sv* (VAR [nil] v: GLshort);
PROCEDURE glReadBuffer* (mode: GLenum);
PROCEDURE glReadPixels* (x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; pixels: PtrGLvoid);
PROCEDURE glRectd* (x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble);
PROCEDURE glRectdv* (VAR [nil] v1: GLdouble; VAR [nil] v2: GLdouble);
PROCEDURE glRectf* (x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat);
PROCEDURE glRectfv* (VAR [nil] v1: GLfloat; VAR [nil] v2: GLfloat);
PROCEDURE glRecti* (x1: GLint; y1: GLint; x2: GLint; y2: GLint);
PROCEDURE glRectiv* (VAR [nil] v1: GLint; VAR [nil] v2: GLint);
PROCEDURE glRects* (x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort);
PROCEDURE glRectsv* (VAR [nil] v1: GLshort; VAR [nil] v2: GLshort);
PROCEDURE glRenderMode* (mode: GLenum): GLint;
PROCEDURE glRotated* (angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble);
PROCEDURE glRotatef* (angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat);
PROCEDURE glScaled* (x: GLdouble; y: GLdouble; z: GLdouble);
PROCEDURE glScalef* (x: GLfloat; y: GLfloat; z: GLfloat);
PROCEDURE glScissor* (x: GLint; y: GLint; width: GLsizei; height: GLsizei);
PROCEDURE glSelectBuffer* (size: GLsizei; VAR [nil] buffer: GLuint);
PROCEDURE glShadeModel* (mode: GLenum);
PROCEDURE glStencilFunc* (func: GLenum; ref: GLint; mask: GLuint);
PROCEDURE glStencilMask* (mask: GLuint);
PROCEDURE glStencilOp* (fail: GLenum; zfail: GLenum; zpass: GLenum);
PROCEDURE glTexCoord1d* (s: GLdouble);
PROCEDURE glTexCoord1dv* (VAR [nil] v: GLdouble);
PROCEDURE glTexCoord1f* (s: GLfloat);
PROCEDURE glTexCoord1fv* (VAR [nil] v: GLfloat);
PROCEDURE glTexCoord1i* (s: GLint);
PROCEDURE glTexCoord1iv* (VAR [nil] v: GLint);
PROCEDURE glTexCoord1s* (s: GLshort);
PROCEDURE glTexCoord1sv* (VAR [nil] v: GLshort);
PROCEDURE glTexCoord2d* (s: GLdouble; t: GLdouble);
PROCEDURE glTexCoord2dv* (VAR [nil] v: GLdouble);
PROCEDURE glTexCoord2f* (s: GLfloat; t: GLfloat);
PROCEDURE glTexCoord2fv* (VAR [nil] v: GLfloat);
PROCEDURE glTexCoord2i* (s: GLint; t: GLint);
PROCEDURE glTexCoord2iv* (VAR [nil] v: GLint);
PROCEDURE glTexCoord2s* (s: GLshort; t: GLshort);
PROCEDURE glTexCoord2sv* (VAR [nil] v: GLshort);
PROCEDURE glTexCoord3d* (s: GLdouble; t: GLdouble; r: GLdouble);
PROCEDURE glTexCoord3dv* (VAR [nil] v: GLdouble);
PROCEDURE glTexCoord3f* (s: GLfloat; t: GLfloat; r: GLfloat);
PROCEDURE glTexCoord3fv* (VAR [nil] v: GLfloat);
PROCEDURE glTexCoord3i* (s: GLint; t: GLint; r: GLint);
PROCEDURE glTexCoord3iv* (VAR [nil] v: GLint);
PROCEDURE glTexCoord3s* (s: GLshort; t: GLshort; r: GLshort);
PROCEDURE glTexCoord3sv* (VAR [nil] v: GLshort);
PROCEDURE glTexCoord4d* (s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble);
PROCEDURE glTexCoord4dv* (VAR [nil] v: GLdouble);
PROCEDURE glTexCoord4f* (s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat);
PROCEDURE glTexCoord4fv* (VAR [nil] v: GLfloat);
PROCEDURE glTexCoord4i* (s: GLint; t: GLint; r: GLint; q: GLint);
PROCEDURE glTexCoord4iv* (VAR [nil] v: GLint);
PROCEDURE glTexCoord4s* (s: GLshort; t: GLshort; r: GLshort; q: GLshort);
PROCEDURE glTexCoord4sv* (VAR [nil] v: GLshort);
PROCEDURE glTexCoordPointer* (size: GLint; type: GLenum; stride: GLsizei; pointer: PtrGLvoid);
PROCEDURE glTexEnvf* (target: GLenum; pname: GLenum; param: GLfloat);
PROCEDURE glTexEnvfv* (target: GLenum; pname: GLenum; VAR [nil] params: GLfloat);
PROCEDURE glTexEnvi* (target: GLenum; pname: GLenum; param: GLint);
PROCEDURE glTexEnviv* (target: GLenum; pname: GLenum; VAR [nil] params: GLint);
PROCEDURE glTexGend* (coord: GLenum; pname: GLenum; param: GLdouble);
PROCEDURE glTexGendv* (coord: GLenum; pname: GLenum; VAR [nil] params: GLdouble);
PROCEDURE glTexGenf* (coord: GLenum; pname: GLenum; param: GLfloat);
PROCEDURE glTexGenfv* (coord: GLenum; pname: GLenum; VAR [nil] params: GLfloat);
PROCEDURE glTexGeni* (coord: GLenum; pname: GLenum; param: GLint);
PROCEDURE glTexGeniv* (coord: GLenum; pname: GLenum; VAR [nil] params: GLint);
PROCEDURE glTexImage1D* (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: PtrGLvoid);
PROCEDURE glTexImage2D* (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: PtrGLvoid);
PROCEDURE glTexParameterf* (target: GLenum; pname: GLenum; param: GLfloat);
PROCEDURE glTexParameterfv* (target: GLenum; pname: GLenum; VAR [nil] params: GLfloat);
PROCEDURE glTexParameteri* (target: GLenum; pname: GLenum; param: GLint);
PROCEDURE glTexParameteriv* (target: GLenum; pname: GLenum; VAR [nil] params: GLint);
PROCEDURE glTexSubImage1D* (target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type: GLenum; pixels: PtrGLvoid);
PROCEDURE glTexSubImage2D* (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; pixels: PtrGLvoid);
PROCEDURE glTranslated* (x: GLdouble; y: GLdouble; z: GLdouble);
PROCEDURE glTranslatef* (x: GLfloat; y: GLfloat; z: GLfloat);
PROCEDURE glVertex2d* (x: GLdouble; y: GLdouble);
PROCEDURE glVertex2dv* (VAR [nil] v: GLdouble);
PROCEDURE glVertex2f* (x: GLfloat; y: GLfloat);
PROCEDURE glVertex2fv* (VAR [nil] v: GLfloat);
PROCEDURE glVertex2i* (x: GLint; y: GLint);
PROCEDURE glVertex2iv* (VAR [nil] v: GLint);
PROCEDURE glVertex2s* (x: GLshort; y: GLshort);
PROCEDURE glVertex2sv* (VAR [nil] v: GLshort);
PROCEDURE glVertex3d* (x: GLdouble; y: GLdouble; z: GLdouble);
PROCEDURE glVertex3dv* (VAR [nil] v: GLdouble);
PROCEDURE glVertex3f* (x: GLfloat; y: GLfloat; z: GLfloat);
PROCEDURE glVertex3fv* (VAR [nil] v: GLfloat);
PROCEDURE glVertex3i* (x: GLint; y: GLint; z: GLint);
PROCEDURE glVertex3iv* (VAR [nil] v: GLint);
PROCEDURE glVertex3s* (x: GLshort; y: GLshort; z: GLshort);
PROCEDURE glVertex3sv* (VAR [nil] v: GLshort);
PROCEDURE glVertex4d* (x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble);
PROCEDURE glVertex4dv* (VAR [nil] v: GLdouble);
PROCEDURE glVertex4f* (x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat);
PROCEDURE glVertex4fv* (VAR [nil] v: GLfloat);
PROCEDURE glVertex4i* (x: GLint; y: GLint; z: GLint; w: GLint);
PROCEDURE glVertex4iv* (VAR [nil] v: GLint);
PROCEDURE glVertex4s* (x: GLshort; y: GLshort; z: GLshort; w: GLshort);
PROCEDURE glVertex4sv* (VAR [nil] v: GLshort);
PROCEDURE glVertexPointer* (size: GLint; type: GLenum; stride: GLsizei; pointer: PtrGLvoid);
PROCEDURE glViewport* (x: GLint; y: GLint; width: GLsizei; height: GLsizei);
END WinGL.